.. JavaMon documentation master file, created by sphinx-quickstart on Sun Dec 24 16:44:52 2017. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. JavaMon: |br| Make Your Own Monster RPG! ======================================== JavaMon is a fully-documented game engine that offers **cross-platform deployment** to Android, Windows, Linux, Mac, and iOS. This engine has been specifically engineered to **perform well on phones** and other low-memory, performance-constricted devices. Use of the engine and access to its source code is free *for non-commercial use only*. If you want to use JavaMon in a commercial product, please contact the developer for additional licensing terms. Why should you use JavaMon? Here are just a few reasons: * **Game Ready:** all you need to do is supply graphics, create maps, etc. * **Bundled content editors** for monsters, items, quests, and even particle effects make game design a breeze. * **Optimized for speed and memory** on mobile devices. * **Resolution-independent graphics** and crisp font rendering ensure consistent display on different devices. * **Support for music and sound effects** in MP3/WAV formats. * **Quick and easy map design** via the popular `Tiled Map Editor `_\, with full support for multiple layers and map objects. * **Lua scripting support** allows you to create quests, dialogue, cutscenes, etc. without needing to touch any of the JavaMon source code. * **A fully documented API** and modular design makes it easy to extend JavaMon to different types of RPG games. To get started, click one of the links on the left. .. toctree:: :maxdepth: 1 :caption: Contents features install beta game developers